Level Artist currently at The Coalition Studio. Experienced in delivering high quality environment assets, scene compositions, and level designs for game productions.
- Created proxy environment assets and kits for early visual development stages in multiple levels
- Assembled major hero locations using environment kit assets and other pre-existing assets
- Refined environments through developmental stages and worked with concept art to bring them up to visual standard for release
- Worked with feedback from Art Directors and Leads through Jira to change compositions until final approval
- Collaborated with Level Designers to ensure art worked well with gameplay design intentions and features
- Assisted Animation team with cinematic space set dressing and minor prop animations
Unreal and Unity Lighting and Technical Artist working with Stellantis client
- Created interior and exterior lighting and environment scenarios for product vehicles within the Unity HDRP pipeline and later in Unreal Engine
- Worked with feedback from clients through Jira to improve imagery until final approval
- Collaborated with modelling artists to confirm product accuracy in Unity, Unreal, and Maya
- Assisted with workflow and pipeline transition between Unity and Unreal Engines-Researched and explored new pipeline and tooling options to help optimize workflows
- Provided specialized help with Game or Entertainment Arts department assignments
- Provided counsel to students for any other academic need