I am a level artist currently at The Coalition
Level Artist tasked with creating proxy models for in game assets.
Unity and Unreal Lighting and Technical Artist working with Stellantis client
- Created custom interior and exterior lighting and environment scenarios for product vehicles within the Unity HDRP and Unreal Engine 5 pipelines for real time rendering application
- Worked with feedback and notes from clients to make changes to imagery until final approval
- Collaborated with data analysts and artists to confirm product accuracy in both Unity and Maya
- Investigated and resolved Jira ticket issues
- Researched and explored new pipeline and tooling options to help optimize workflows
- Provided specialized help with Game or Entertainment Arts department assignments
- Provided counsel to students for any other academic need