I am a level artist currently at The Coalition
Level Artist tasked with environment set dressing and creating proxy models for in game assets.
Unity and Unreal Lighting and Technical Artist working with Stellantis client
- Created custom interior and exterior lighting and environment scenarios for product vehicles within the Unity HDRP and Unreal Engine 5 pipelines for real time rendering application
- Worked with feedback and notes from clients to make changes to imagery until final approval
- Collaborated with data analysts and artists to confirm product accuracy in both Unity and Maya
- Investigated and resolved Jira ticket issues
- Researched and explored new pipeline and tooling options to help optimize workflows
- Provided specialized help with Game or Entertainment Arts department assignments
- Provided counsel to students for any other academic need