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Sarah Kosco
Sarah Kosco
Level Artist @ The Coalition / Microsoft
Vancouver, Canada

Summary

Level Artist currently at The Coalition Studio. Experienced in delivering high quality environment assets, scene compositions, and level designs for game productions.

Skills

Level ArtEnvironment ArtLevel DesignLightingComposition3D ModelingPBR TexturingGame DevelopmentCompositing

Software proficiency

Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Premiere
Premiere
Lightroom
Lightroom
Aseprite
Aseprite
Arnold
Arnold
Jira
Jira
perforce
perforce

Experience

  • Level Artist at The Coalition, Microsoft
    Vancouver, CA
    February 2024 - Present

    - Created proxy environment assets and kits for early visual development stages in multiple levels

    - Assembled major hero locations using environment kit assets and other pre-existing assets

    - Refined environments through developmental stages and worked with concept art to bring them up to visual standard for release

    - Worked with feedback from Art Directors and Leads through Jira to change compositions until final approval

    - Collaborated with Level Designers to ensure art worked well with gameplay design intentions and features

    - Assisted Animation team with cinematic space set dressing and minor prop animations

  • CGI Artist at WEDOO USA
    Birmingham, MI
    October 2021 - February 2024

    Unreal and Unity Lighting and Technical Artist working with Stellantis client

    - Created interior and exterior lighting and environment scenarios for product vehicles within the Unity HDRP pipeline and later in Unreal Engine

    - Worked with feedback from clients through Jira to improve imagery until final approval

    - Collaborated with modelling artists to confirm product accuracy in Unity, Unreal, and Maya

    - Assisted with workflow and pipeline transition between Unity and Unreal Engines-Researched and explored new pipeline and tooling options to help optimize workflows

  • Tutor at College for Creative Studies Center for Tutoring and Writing
    Detroit, MI, United States of America
    September 2020 - May 2021

    - Provided specialized help with Game or Entertainment Arts department assignments

    - Provided counsel to students for any other academic need